Rather than discretizing the environment or relying on local potential fields, I represent obstacle-laden maps as continuous higher dimension surfaces using summations of exponential bump functions. These surfaces encode obstacle regions as high-cost zones in an augmented spatial dimension, allowing the shortest collision-free path to be formulated as a geodesic on this surface.
By applying the Euler–Lagrange equations, the planner computes the globally optimal path directly — avoiding the local minima traps common in artificial potential field (APF) and graph-based methods.
Boundary Value Problem Formulation: Guarantees collision-free solutions by solving differential equations that inherently respect obstacle boundaries.
Real-Time Updates: Capable of incorporating sensor feedback to replan paths dynamically in unknown or changing environments.
Dynamic Obstacle Handling: Supports time-varying obstacle positions and recomputes optimal trajectories accordingly.
Minimal Penalty in Unknown Maps: Demonstrated less than 1.5% path length penalty compared to fully known environments.
Developed full analytical model for static and dynamic multi-obstacle environments.
Implemented in MATLAB using bvp4c for solving high-order nonlinear differential equations.
Validated performance under various scenarios, including real-time replanning, obstacle detection, and closely spaced constraints.
Obstacle map → Higher dimension surface →Euler–Lagrange → BVP solution → Optimal path
Original Map
Obstacle Embedded in a Higher Dimension
Autonomous UAV navigation
Collaborative mobile robots
Surgical path shaping with minimal tissue disruption
CNC path optimization
Obstacle avoidance in unknown terrain
Proof of Concept —1 Obstacle Map
No local minima trapping — unlike the APF method
Minimal Deviation Between Shortest Path in Unknown vs. Known Environment
Now extending to multi-agent coordination and SLAM-based feedback.